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Stellaris synthetic dawn ships missing
Stellaris synthetic dawn ships missing













  1. #Stellaris synthetic dawn ships missing Patch
  2. #Stellaris synthetic dawn ships missing upgrade

Fixed the missing "Megacorp" ownership icon in the MP lobby.Building and District tooltips are now more informative in regards to what resources they use and produce from their jobs.Mitigated some Machine Uprising issues slightly.Administrative Efficiency (repeatable) tech effect on Admin Cap increased from 10 to 15.Synthetic Evolution ascension perk now also reduces modify species cost by -50%.Proles know their roles, are less likely to be researchers.Science Nexus build time increased from 2400 to 3600, and alloy cost increased from 12500 to 15000 for all levels.Science Nexus effect on research output increased from 75/150/225 to 100/200/300, and increases research speed by 5%/10%/15%.Strategic Coordination Center effect on naval cap reduced from to 50/100/150, effect on starbase cap reduced from to 2/4/6, and effect on platform capacity reduced to 4/8/12.Strategic Coordination Center restoration build time increased from 3600 to 4800.

stellaris synthetic dawn ships missing

Mega Art Installation restoration build time increased from 3600 to 4800.

#Stellaris synthetic dawn ships missing upgrade

  • Ship upgrade cost reduced by increasing the refund amount from older components, and upgrade time reduced.
  • Science nerd faction is no longer jealous of the Successor Khanate.
  • Increased rate at which admirals and ships get XP from suppressing pirates.
  • Ruined arcologies take longer to clear and cost more.
  • Shared burden Civic and Living standard allow pops to demote in social strata much more rapidly.
  • Rescaled the Consecrated World Worship modifier: it now goes higher, with smaller value increments between each step.
  • Caravaneer home base will only be re-established if at least one Caravaneer fleet is still alive.
  • Democratic Crusaders now also take a dim view of corporate authority.
  • Massively reduced point defense weapon damage against armour.
  • Betharian Power Plant building now creates Jobs in addition to its flat Energy Credits output.
  • Different kinds of Unity buildings are now more consistent in how many Jobs they create.
  • At least one year with little or no crime must pass for a colony's criminal Branch Office to potentially get shut down (increased from one day).
  • The chance of criminal Branch Offices getting shut down has been reduced slightly, and the cooldown between shutdown events has been reduced to 10 years.
  • Synthetic Evolution ascension perk now gives +10% robot output.
  • Drone Campaign and Robot Campaign effects reduced from +20% to +10%.
  • Default stockpile for Energy Credits increased to 50000
  • Resource stockpiles have by default been increased from 10000 to 15000.
  • Increased base alloy job production from 2 to 3.
  • Reduced mineral cost of roboticist and fabricator jobs.
  • Renamed Empire Size to Empire Sprawl, and renamed Administrative Cap to Administrative Capacity (previous wording did not make it clear enough that they are soft caps).
  • Hive minds will once again have unemployed drones rather than a Scavenger drone job.
  • Art Monument has now been revamped into a planetary Decision.
  • Improved Nanite Transmutation description for tech/building.
  • Ether Drake Shrine/Monument has been converted to a special Planetary Deposit with the same effects as before.
  • #Stellaris synthetic dawn ships missing Patch

    Patch 2.2.2 was released on with the checksum 5b48.Ģ.2 ‘Le Guin’ free features

    stellaris synthetic dawn ships missing

  • Fixed a freeze on starting a new game on certain dual core systems.
  • Patch 2.2.1 was released on with the checksum bbf4.















    Stellaris synthetic dawn ships missing